Dog Catcher Game

Designed and implemented a “pac-man” style game with the twist of dog and dog-catcher. The game made use of the SFML library in C++, with object-orientated design principles. This game won the second place prize for best software engineering project with a prize sponsored by Entelect. This project was completed with Aaron Fainman.
Skills:
C++, Game Design, Object Orientated Programming, Unit Testing